Apparatus for word guessing board game

ABSTRACT

The Word Guessing Game Card can be used and a family safe entertainment card game. 3 or more participants are needed to play this game. Players try to guess what mystery word or phrase will fit into black spaces on board. Points are awarded if the guess is correct. The game continues indefinitely or when a team or player reaches the predetermined score.

1. FIELD

The present disclosure pertains to an apparatus for Word Guessing Board Game, in particular to provide entertainment that engages the intellectual capacity of the player.

2. DESCRIPTION OF RELATED ART

The persistent need for healthy entertainment that fulfils the need for fun and exercising the intellectual capacity of an individual is understood by any person who likes to play word games. Various methods have been invented in the past:

Some of the prior patents are U.S. Pat. Nos. 5,921,864, 4,432,554, 4,448,423, 4,222,561, 4,690,409.

However, it has been found that the inventions related to prior patents are structurally and functionally different than the present one. For example, some of the prior patents have designs that have a different method of allocation of points. Some other prior patents do not have symbolic words as a part of the Word Guessing Board Game.

3. BRIEF DESCRIPTION OF THE FIGURES

The present invention is illustrated by way of an example and is not limited by the figures presented in the following sections:

FIG. 1 illustrates the prototype of the embodiment, which is the Word Guessing Card Game. It shows the isometric view of the embodiment, which is the Word Guessing Board Game.

FIG. 2 illustrates the accessory—“Deck of Cards” that comes along with the embodiment shown in FIG. 1, which is the Word Guessing Board Game.

FIG. 3 illustrates the front view of the accessory—“Deck of Cards” that comes along with the embodiment shown in FIG. 1.

FIG. 4 illustrates the isometric view of the other accessory—“Scoring Sheets” of the embodiment shown in FIG. 1.

4. DETAILED DESCRIPTION

The following description provides an apparatus for Word Guessing Board Game, which can be used for entertainment purposes. The following sections provide a description of the apparatus for Word Guessing Board Game, its specific details, its features and its advantages over the other prior models.

As previously discussed, the prior art patents have various limitations such as having designs that have a different method of allocation of points. Some other prior patents do not have symbolic words as a part of the Word Guessing Board Game. In contrast, the present invention endeavors to overcome the limitations faced by the prior art patents. The apparatus described as an embodiment in FIG. 1 is structurally different from all prior patents. It is an object of this invention to allow individuals to enjoy the thrill of fast-paced Board game. Another object of this invention is to provide entertainment with healthy and friendly competition. In one embodiment, the apparatus comprises of two decks of cards and scoring sheets. The first deck of cards comprises of cards that have symbolic words and have to be guessed. The second deck of cards comprises of cards that allocate points and turns.

The apparatus for Word Guessing Board Game, described in the present invention has the ability to test the mental skills of the players, is portable, lightweight, and provides entertainment value, challenge and appeal as a family game.

FIG. 1 illustrates the prototype of the embodiment, which is the Word Guessing Board Game. It shows the isometric view of the embodiment, which is the Word Guessing Board Game. In one embodiment, the apparatus comprises of a board (101) 15½ inches in length and 10½ width, a deck of cards 102, and scoring sheets (depicted in FIG. 4). The board has consonants 103 marked on top, numbers (104) 0 through 9, special symbols (105) and vowels (106) marked on the opposite side. The board also has a spinning wheel (107) in the middle, which has information on points, next course of actions, etc. The character markings have extended flaps that can be used to cover the characters. In another variation of the embodiment, the spinning wheel in the middle of the board could be replaced by a regular deck of cards, which indicate the choices that would have been on the spinning wheel. For example:

In one version of the game with a minimum of 3 players,

the 1^(st) participant takes a card from mystery deck to determine what mystery word or phrase will be used; the other participants take turns spinning the wheel to determine point value or course of action, then makes a selection from CONSENANT letters only. If selection is part of the mystery word or phrase the participant then has a choice of solving the mystery or passing to the next participant who spins the wheel.

If a participant guesses WRONG they LOSE 200 points or the amount the wheel stopped on (WHICH EVER IS GREATER) plus their next turn. If participants guesses CORRECTLY they receive 100 times the spaces used in mystery or phrase*. *Player that solves mystery word or phrase switches places with 1^(st) participant to determine what mystery word or phrase will be used next, OR each participant rotates as clue giver. Numbers, vowels and symbols can be bought for 200 points.

In another version of the game with a minimum of 3 players, THE TWO-DECK VERSION (minimum 3 participants)

The 1^(st) participant takes a card from mystery game deck #1 to determine what mystery word or phrase will be used; the other participant takes turns pulling from game deck #2 to determine point value or course of action, then makes a selection from CONSONANT letters only. If selection is part of the mystery word or phrase the participant then has the choice of solving the mystery or passing to the next participant who pulls from game deck #2.

If a participant guesses WRONG they LOSE 200 points or the card value pulled EVER IS GREATER) plus their next turn. If participants guesses CORRECTLY they receive 100 times the spaces used in mystery or phrase*. *Player that solves mystery word or phrase switches places with 1^(st) participant to determine what mystery word or phrase will be used next, OR each participant rotates as clue giver. Numbers, vowels and symbols can be bought for 200 points.

Game deck #2 is basically a standard deck of playing cards with values that represent the following:

-   JOKER=bankrupt -   ACE=free selection of number, vowels or symbols -   KING=participant can ask a specific question about mystery word of     phrase -   QUEENS and JACKS=receive ONE additional clue -   CARDS 10 thru 4=points multiplied by 100 -   CARD 3=lose turn -   CARD 2=extra free turn

FIG. 2 illustrates the accessory—“Deck of Cards” (102) that comes along with the embodiment shown in FIG. 1, which is the Word Guessing Board Game. In one embodiment, deck of cards could have cards that have symbolic words such as $PARENTS, 10DERFOOT, which translate as Grandparents and Tenderfoot respectively. The card could also include clues for easier guessing of the word. A variety of such word and symbol combinations could be featured on the deck of cards.

FIG. 3 illustrates the front view of the accessory—“Deck of Cards” that comes along with the embodiment shown in FIG. 1. In one embodiment, each card comprises of the symbolic word, its correct spelling and defining clues.

FIG. 4 illustrates the isometric view of the other accessory—“Scoring Sheets” of the embodiment shown in FIG. 1. In one embodiment, the scoring sheet comprises of columns—For players and teams to keep score.

While certain exemplary embodiments have been shown and described in the accompanying drawings, it is to be understood that such embodiments are merely illustrative of and not restrictive on the broad invention, and that this invention not be limited to the specific constructions and arrangements shown and described, since various other modification may occur to those ordinarily skilled in the art upon studying this disclosure. 

1. (canceled)
 2. A method for playing a word guessing game comprising: spinning a spin wheel to land on one of a predetermined categories; selecting one of a plurality of game cards based on the predetermined categories from spinning the spin wheel, with each game card to contain a mystery word or phrase that includes at least one letter, one symbol, and one number and is incorrectly spelled; a correctly spelled version of the mystery word or phrase; a category designation of the mystery word or phrase; a plurality of clues to help the user to identify the mystery word or phrase, guessing the mystery word or phrase on the selected card based on the plurality of clues and to receive a result based on the predetermined categories from spinning the spin wheel. 